Integration with EOS Online Subsystem
EOS Online Subsystem (opens in a new tab) helps you implement EOS in your project through its Online Subsystem (OSS) plugin.
Configuration
Step 1: Basic Configuration
The basic configuration for EOS Online Subsystem, like enabling the plugin etc can be followed from the EOS Online Subsystem Configuration (opens in a new tab) guide.
Step 2: Add EOS Configuration to DefaultEngine.ini
Add the following configuration to the DefaultEngine.ini file:
[OnlineSubsystem]
DefaultPlatformService=EOS
[OnlineSubsystemEOS]
bEnabled=true
ClientId=<Your_Client_ID>
ClientSecret=<Your_Client_Secret>
ProductId=<Your_Product_ID>
SandboxId=<Your_Sandbox_ID>
DeploymentId=<Your_Deployment_ID>
EncryptionKey=<Your_Encryption_Key>
Note: Replace placeholders with the actual values obtained from the EOS Developer Portal.
Step 3: Test the Configuration
-
Use Play in Editor (PIE) to check if the EOS subsystem is active.
-
Look for successful login events or error messages in the Output Log to ensure it’s properly configured.
Conclusion
By following these steps, you can easily configure EOS Online Subsystem in your Ultimate Multiplayer Lobby project.
Last updated on